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Q81. The best reason for extreme character personas in writing user stories is to: 

A. Identify errors in product design and testing. 

B. Help identify user stories that would otherwise be missed. 

C. Provide precision to support vague user concepts. 

D. Provide value to the Sprint planning session. 

Answer:


Q82. Continuous integration ensures that a product is: 

A. Ready to ship when all features are complete. 

B. Delivered for testing at the end of each day. 

C. Technologically ready to deploy at any time. 

D. Deployed after final business approvals. 

Answer:


Q83. An Agile team expects a velocity of 8. During sprint planning, the stories were estimatedand prioritized in the following order: 

Story A_4Story Points 

Story B_2Story Points 

Story C_3 Story Points 

Story D_2Story Points 


Q84. A ScrumMaster consistently holds Daily Scrums and keeps them to 15 minutes or less. The ScrumMaster brings a list of assigned tasks and checks the status of each task with the relevant team members. The ScrumMaster then assigns new tasks for the day and ends the meeting. Is this an appropriate approach to running Daily Scrums? 

A. Yes, the ScrumMaster should get status updates and distribute new tasks to the team. 

B. Yes, the ScrumMaster should hold Scrums daily and keep the time to 15 minutes or less. 

C. No, the ScrumMaster should act in the role of facilitator to foster team self-organization. 

D. No, the ScrumMaster should allow the Scrum to run as long as is required by the team. 

Answer:


Q85. The team estimation game method mainly consists of a: 

A. Pile of cards with user, capability, and value to be prioritized by the project team. 

B. Spreadsheet with backlog issues to be prioritized and each to be given a prioritizationnumber. 

C. White board session where iterations are estimated and related to the project road map. 

D. Brainstorm session where resources are related to prioritized work packages. 

Answer:


Q86. The process of reviewing, testing, and accepting implemented features is called: 

A. Retrospective. 

B. Stakeholder review. 

C. Scope verification. 

D. Iteration planning. 

Answer:


Q87. What key benefits might stakeholders realize from an Agile approach? 

A. The ability to bypass the change-management process, inserting new requirements and changes directly into the team as they meet daily 

B. The early and continuous delivery of valuable software, providing increased visibility and the opportunity for more frequent adjustments 

C. Increased access to the project and less reliance on formal reports and status meetings to better understand the current work and the risks the team is accepting 

D. The team’s flexibility to make changes mid-iteration as business needs or priorities change, increasing the ability of the team to meet project commitments 

Answer: